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Monetize your Claude Code skills. Shopify for AI skills.

Publish your skill, set a price, get paid. Free to list — we take 15% on sales.

A SKILL.md file with a small paper price tag tied to it on a string, swinging gently. Hand-drawn, warm cream background, black ink.

The hockey sticks are real. The payouts aren't.

Three public repos full of free Claude Code skills. Stars went vertical this spring. The creators got the same thing you got — thanks!

GitHub star history for forrestchang/andrej-karpathy-skills, climbing from near zero in February to roughly 110,000 stars by May.

@forrestchang/andrej-karpathy-skills

0 → ~110K stars in 3 months. Public repo. No payment surface.

GitHub star history for mattpocock/skills, climbing from near zero in February to roughly 60,000 stars by May.

@mattpocock/skills

0 → ~60K stars in 3 months. Free to install. Free to fork.

GitHub star history for agentskills/agentskills, climbing steadily from late 2025 to roughly 17,000 stars by May.

@agentskills/agentskills

Steady climb to ~17K stars. The demand isn't a spike — it's a trend.

Today, your skill makes other people money.

You wrote it on a Sunday. It got curated, starred, and installed by people you'll never meet. Six months in, the only thing in your inbox is "thanks!" — and you're starting to wonder if the third skill is worth shipping.

Installs

12,000 installs. $0 in your account. Your repo's growth chart is somebody else's distribution.

Stars

A wall of GitHub stars and "this saved my afternoon" DMs. None of them pay for groceries.

The third one

You open the editor for skill #3 and pause. "Should I bother?" There is currently no clean answer.

From SKILL.md to first sale in 2 minutes.

No marketplace approval queue. No SDK to learn. Stripe handles the rest.

  1. 1

    Drop your SKILL.md.

    Upload the file you already have. We accept skills and Claude Code plugins. No review committee, no waiting list.

  2. 2

    Set a price.

    One-time, monthly, or both. Pick a number; change it whenever you want.

  3. 3

    Get paid.

    We handle Stripe Connect, the install token, and payouts. You keep the source file and the customer relationship.

What you get when you list a skill.

A small set of things that the GitHub-and-a-Stripe-Checkout combo doesn't give you.

Two prices on one product

Charge a one-time fee, a monthly subscription, or both on the same skill — visitors pick which way to pay. Change the numbers whenever a Sunday afternoon convinces you the price is wrong. No "pricing tier" config files, no Stripe dashboard archaeology.

A pricing modal for /changelog-writer with both One-time and Subscription toggles selected, $15 and $9/month inputs side-by-side, and a Save changes button.

Updates ship to subscribers

Push a new version of your SKILL.md and existing subscribers get it the next time Claude Code asks for the install token. No re-purchase, no manual re-share, no "hey can you DM me the new file" thread. Your changelog does the marketing for you.

A 'v1.2 of /changelog-writer published' success card with '47 subscribers got the new SKILL.md', a small monospace changelog excerpt, and a Notify-on-publish toggle in the on position.

A page for every skill

Every skill gets a public page at skillmarket.dev/@you/skill-name, plus a creator profile that lists everything you ship. The link your X bio is already doing, except this one converts. Followers get pinged when you publish the next one.

A creator profile page at skillmarket.dev/@marta showing a handle, short bio, three skill tiles with prices, and a Follow-for-new-skills pill.

Per-skill numbers that don't lie

Installs, conversion rate, MRR, and churn — broken out per skill, not bundled into one vanity total. The "should I bother with skill #3?" question stops being a feeling and starts being a row in a table. Toggle 7d, 30d, or 90d to see whether last week was the trend or the noise.

A per-skill analytics panel for /changelog-writer over the last 30 days with 7d/30d/90d toggles and four metric tiles: Installs, Conversion, MRR, Churn — each with a sparkline.

What that adds up to.

You don't have to bet your launch on whether the audience prefers $15 once or $9 a month — ship both, watch which one sticks, raise the price the day you have proof. Pricing becomes a lever, not a one-shot decision you regret in week three.

The work you keep doing for free anyway — the v1.2, the v1.3, the bug fixes after someone files an issue — finally pays you every time you ship it, because subscribers stay subscribers as long as the skill keeps getting better.

You stop being a GitHub repo and start being a creator with a back catalog. The same DM that used to end in "thanks!" now ends in a follow, and the next skill you publish has an audience waiting before line one.

"Should I bother with skill #3?" gets an answer instead of a vibe. You see exactly which skill earns its weekend, which one churns, and which one is quietly compounding — so the next thing you build is the thing the numbers asked for.

From the people already shipping.

Five creators who've been getting "thanks!" emails instead of payouts. They told us why they signed up.

I shipped /changelog-writer on a Sunday and woke up to 8,000 installs and a folder of "thank you" DMs. By skill #2 I was already drafting the "I'm done with this" tweet. Set a price the day I got my Stripe link, and the first $43 payout did more for skill #3 than every star ever did.

Photo of Marta Wójcik

Marta Wójcik

Solo indie dev — /changelog-writer (1.2k stars on awesome-claude-skills)

I have a folder literally called should-i-bother with four half-finished skills in it. Slapped a price on the one closest to done, told three people on X, and now there's a number next to it on a dashboard. Turns out "should I bother" was just "is anyone paying".

Photo of Devon Rhee

Devon Rhee

Side projects out of FAANG hours

Installs don't pay for dinner. $9/month does.

Photo of Aisha Bello

Aisha Bello

Indie hacker, second SaaS, ships skills as side artifacts

Genuinely — why isn't this just built into the install flow already?

Photo of Tomás Aguirre

Tomás Aguirre

Maintains skills on claudemarketplaces.com

Last skill I shipped, I burned out at v1.4 because every release was free labor with a star count attached. This time I set the price before I wrote line one of SKILL.md. Same code, same Sundays — different feeling when the email says "$127 paid out".

Photo of Hana Tanaka

Hana Tanaka

Builds skills as part of dev advocacy

And what the dashboard looks like.

Pre-launch, so no real numbers yet — here's the shape you'll see when payouts go live.

Creator dashboard — sample

Illustrative

/changelog-writer

$9 / month
Active subs
47
MRR
$423
Last payout
$359.55

→ April 14

Numbers are illustrative. They reflect a small, curated skill — not a unicorn outlier.

How payouts work.

  • Stripe Connect for payouts. You onboard once, get paid on Stripe's normal cadence, no balance limits.
  • An install token gates the SKILL.md download, so buyers can't redistribute it freely. You ship the file; we keep it honest.
  • 15% take rate is the only fee. No listing fee. No monthly cost. Free to list, free to leave.

Make the skill that finally pays the rent.

Two sliders. We do the math at our default conversion rate of 2.4% — that's a starting assumption, not a promise. Move the sliders to vibe-check the number.

(default $15)
$5$15$30
(default 5k)
1k5k20k+

At 2.4% conversion

At $15 with 5,000 installs/mo, that's about

$1,800/mo

— you keep $1,530 after our 15%.

Like the number? Save it with your signup ↓

Start selling.

Early access when payouts go live, no spam — I'll personally email you when there's news worth your inbox.

One line is plenty. Optional, but it helps me prioritize.

Your skills shouldn't be free forever.

The most-installed free skill on GitHub right now should be paying its author's rent. Let's make that normal.

Sign up as a creator